Unit of competency
Modification History
Release |
Comments |
Release 1 |
This version first released with ICT Information and Communications Technology Training Package Version 1.0. |
Application
This unit describes the skills and knowledge required to animate the appropriate physical attributes of models and elements.
It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
Unit Sector
Game development
Elements and Performance Criteria
ELEMENT |
PERFORMANCE CRITERIA |
Elements describe the essential outcomes. |
Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Collect and use reference material |
1.1 Create the storyboard sequence of required animation 1.2 Determine the animation attribute sequence of objects, as per the storyboard 1.3 Select the 3-D modelling and animation software tools that best suit the type of production, and target platform, for which 3-D digital animations are being created 1.4 Research and gather the reference material to inform the animation |
2. Prepare 3-D digital models using a variety of manipulating techniques |
2.1 Determine the most efficient animation methodology from the required models 2.2 Ensure that the models' topology allows the appropriate deformation of objects and their parts, as per the storyboard animation brief 2.3 Apply a variety of manipulation techniques 2.4 Progressively refine animation attributes and check the integrity of models and elements over time, until the storyboard requirements are met 2.5 Submit the pre-model animation to the relevant personnel to determine whether storyboard objectives have been met, then make final adjustments as required |
3. Create the required animations using a variety of animated tools |
3.1 Animate the object, applying animation principles and techniques to produce the required motions 3.2 Submit the animation for approval 3.3 Make adjustments as required and refine the animation in passes until the storyboard requirements are achieved |
4. Use lighting to evaluate texture, quality and performance |
4.1 Use nominal lighting to render the component for testing purposes 4.2 Test against the plan 4.3 Continue the manipulation process until the effect is achieved |
5. Render 3-D digital model using appropriate render engine |
5.1 Evaluate the final render, taking steps to satisfy any further client requirements 5.2 Prepare any required render passes 5.3 Render the component 5.4 Present the edited material to the relevant personnel, as well as the brief and documents, including concept art, in an appropriate format for evaluation |
6. Back up work |
6.1 Make backup copies of files, and complete workplace documentation, according to chosen predetermined procedures |
Foundation Skills
This section describes language, literacy, numeracy and employment skills incorporated in the performance criteria that are required for competent performance.
Skill |
Performance Criteria |
Description |
Reading |
1.2, 1.4, 2.4, |
|
Writing |
1.1, 5.4, 6.1 |
|
Numeracy |
2.3, 2.5, 3.1, 3.3 |
|
Interact with others |
2.5, 3.2, 5.4 |
|
Get the work done |
All |
|
Unit Mapping Information
Code and title current version |
Code and title previous version |
Comments |
Equivalence status |
ICTGAM518 Animate physical attributes of models and elements |
ICAGAM518A Animate physical attributes of models and elements |
Updated to meet Standards for Training Packages |
Equivalent unit |
Links
Companion Volume implementation guides are found in VETNet - https://vetnet.gov.au/Pages/TrainingDocs.aspx?q=a53af4e4-b400-484e-b778-71c9e9d6aff2